Archive for December 1st, 2009

Dec 01 2009

Genres of Online Adventure Games

Published by admin under Sport

If you are an old player like me, you probably played famous old-school point and click games such as Larry series, Monkey Island series, Kings Quest series, Indiana Jones, Full Throttle and so. Since online gaming like flash games or java games is a hot trend right now, many new genre of games have been developed for viral marketing. There are many free online games based on those old school adventure games and of course new genres based on them introduced to us such as escape games (aka room escape games) or hidden object games (aka h.o.g).

With the advent of Adobe Flash programs, online flash gaming has reached a feverish pitch of adventure experience. They can be run on every operating systems such as Windows, Linux or MacOS. One of the most common genres of adventure games are point & click games and room escape games.

Point and Click Adventure Games

Point & Click Games listed under sub genre of adventure games. These games offer a great experience for gamers and ages. They are very easy to play and your objective is usually interact with objects, characters and try to finish the story. The story can have only one ending or more than one. It is just like old-school adventure games but in flash. Some of the interesting and good ones are: Monster in the basement, Anika and so. This is sort of an interactive game and game screen is clickable. Clicking to each clickable area will make an action such as closing or opening doors, show a dialogue and interact with characters. Since online gaming is a hot trend, these games are also getting longer and better. Their graphics and audio is also developed better and better every day.

Room Escape Games

Escape games are a sub genre of adventure games like point & click games. They can also listed under point & click games since the play style of escape games are totally same as point and click games. The only difference between them is the theme. You do not have much time and you have to escape from the area(it can be a room, a ship, a car etc) by gathering objects together or interacting with other characters. You need to solve clues or puzzles given by the flash developer to escape from the area. Some of interesting and good room escape games are Tortuga series, Submachine series and The Great escape series.

These games are usually short timed games and can be competed in 10 to 15 minutes. Because of this, they are excellent time wasters and help you to improve your mind at your workplace, even in a coffee break. They also can help your children to improve their imagination and mind. You do not need a fast computer to run those games since you can change the in-game quality easily and they do not leave any traces since you do not need to download anything to play them. You just need a computer, a browser with flash plugin enabled, an internet connection and time :) Have a nice clicking and escaping!

Samantha White has been developing free online games and free games since 2004.Article Source:http://www.articlesbase.com/sports-and-fitness-articles/genres-of-online-adventure-games-1520227.html

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Dec 01 2009

A Brief Look at the Psychology of Poker

Published by admin under Sport

It is humbling to realize how much our basic functions can take control of our conscious minds. Remember the study of Pavlov and his dogs? This was a scientific study done on dogs where they would salivate at the ringing of a bell. A ringing bell meant food. No other sound meant food to them. This experiment has been tried with other animals as well, with pigeons, cuttlefish and mice to name a few. The same phenomenon occurs with them. Habit conditions them to believe that specific symbols or signs result in a specific event.

Additional studies have shown that once this conditioning is thoroughly ingrained, the subject will not seek to learn more possible variations of the same phenomenon. So, once the cuttlefish understands that a certain sign, say a red square, means food is on the way and a blue circle means no food, it has already come to the conclusion that that only a red square means food. It is stuck with this one experience and ventures no further.

Having learnt one condition, the mouse mind is blocked to any other possibility, even if subsequent stimuli are as strong or even stronger. Obviously? Before you condescendingly dismiss inferior mice, rooks, and cuttlefish (all significantly more intelligent then Man previously supposed), ask yourselves if have never been jolted into a sudden realization of a simple possibility that had never hitherto occurred to you: like that the bunch of guys at the top running the country might be as ignorant or even more ignorant than you?

This phenomenon is reminiscent of the Rashomon effect. I call it that because in the classic movie, there were several witnesses to an event. Each witness saw the event from solely his own perspective and reality and each witness related differently what he had seen, yet they all saw exactly the same event. We will now return to our poker analogy. A group of players are taking a break and discussing another player (who is not present) who to their minds is a real loser and wonders why he is still in the game. They agree on this and swear each other to secrecy so they can go back to the table and fleece the guy. By revealing to each other the particulars as to how the outsider was playing, they discovered they each saw a completely different bit of behavior. One noticed that every time outsider had a good hand, he makes the bet and balls his hands into fists, never doing so with a bad hand. The other notices when outsider has a bad hand, he plays with his chips in a most annoying way, without doing this in any other situation.

So number four has two actions that betray him. The smug, secretive twosome who consider themselves to be good players, each picked up on only one. Their minds simply stopped discovering at one observation and never reached beyond for further insight.

A good player will not consider this realization trivial. He will take advantage of it by learning to be flexible in his observations and keep his mind active throughout play. By classifying other players habits and behaviors as to high and low importance, he is increasing his odds of winning.

The author is a successful limit cash game player. He plays poker and recieves NoiQ Poker Rakeback from Rakeback Solution.Article Source:http://www.articlesbase.com/sports-and-fitness-articles/a-brief-look-at-the-psychology-of-poker-1520259.html

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